6.02.2015
Animation Time! - Caveman Rig
Today's Inspiration:
"The dictionary definition of "sincere" is free from pretense or deceit; proceeding from genuine feelings.
Some great advice on the importance of the subject from Ollie Johnston: "you have to make it sincere, so that the audience will believe everything they do, all their emotions. Ask yourself: 'what is the character thinking and why does he feel this way?'"
Sincerity is an elusive quality and hard to define, but very important to what we do. The films and characters that come from a real place and feel grounded and sincere will stand the test of time and be enjoyed by audiences for decades to come. Over the years there have always been snarky, insincere movies and they just don't touch audiences or live on in people's memories the way a really sincere story will. There's nothing wrong with those kind of movies, of course, but our goal in animation is usually to create stories that stand the test of time. And sincerity is key to accomplishing that goal."
- Temple of the Seven Golden Camels
http://sevencamels.blogspot.com/
Program - Maya 2014
Rig - Caveman
http://www.creativecrash.com/maya/downloads/character-rigs/c/caveman?os=windows
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Cartoon Turtle Walk - Walk a Day
Today's Walk is a Cartoon Turtle Walk.
Head - light bounce and dip, with overlap and flop in the mouth and jaw
Body - light side to side sway and twist, with a bit of bounce
Flippers - quick little flaps with overlap and drag on the tip
Arms - paddle forward alternating
Hands - overlap and drag from the sway of the arms, extending into the fingers and thumbs
Tail - light side to side sway and drag
Head - light bounce and dip, with overlap and flop in the mouth and jaw
Body - light side to side sway and twist, with a bit of bounce
Flippers - quick little flaps with overlap and drag on the tip
Arms - paddle forward alternating
Hands - overlap and drag from the sway of the arms, extending into the fingers and thumbs
Tail - light side to side sway and drag
Labels:
Animate,
Animation,
Cartoon Turtle,
Cartoon Turtle Rig,
Paddle,
Swim,
turtle,
Walk,
Walk a Day,
Walk Cycle
6.01.2015
Animation Time! - Cartoon Turtle Rig
Today's Inspiration:
"I did what any kid likes to do: go to the movies, play, draw. It's not unusual. What's more unusual is to keep wanting to do those things as you go on through life. ... but there's enough weird movies out there so you can go a long time without friends and see something new everyday that kind of speaks to you."
- Tim Burton
Burton on Burton
http://www.amazon.com/Burton-2nd-Revised-Edition/dp/0571229263
Program - Maya 2010
Rig - Cartoon Turtle Character
http://www.creativecrash.com/maya/downloads/character-rigs/c/cartoon-turtle-character?os=windows
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Labels:
Animate,
Animation,
Burton,
Burton on Burton,
Cartoon Turtle,
Cartoon Turtle Rig,
Swim,
Tim Burton,
turtle,
Walk,
Walk a Day,
Walk Cycle
Miku Walk - Walk a Day
Today's Walk is a Miku Walk.
Head - light tilt and sway side to side
Chest - puffed out extra side to side squash and twist
Hips - extra bounce and sway side to side, rotate to offset the chest and favor the next step
Legs - low small steps
Feet - extra ball roll, drag back on the passing position land with a little heel roll
Arms - bent upward light sway and swing side to side
Hands - hang down, overlap and drag from the sway of the arms extending into the fingers
Head - light tilt and sway side to side
Chest - puffed out extra side to side squash and twist
Hips - extra bounce and sway side to side, rotate to offset the chest and favor the next step
Legs - low small steps
Feet - extra ball roll, drag back on the passing position land with a little heel roll
Arms - bent upward light sway and swing side to side
Hands - hang down, overlap and drag from the sway of the arms extending into the fingers
Labels:
Animate,
Animation,
Anime,
Hatsune Miku,
Miku,
Miku Walk,
Walk,
Walk a Day,
Walk Cycle
5.31.2015
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