11.30.2015
11.29.2015
Animation Time! - Kool Aid Rig
Today's Inspiration:
I prefer storytelling pictures and picture-generating stories
- Frank Kelly Freas
http://www.kellyfreas.com/
https://en.wikipedia.org/wiki/Frank_Kelly_Freas
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Kool Aid
http://www.creativecrash.com/maya/downloads/character-rigs/c/kool-aid
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Frank Kelly Freas,
Jump,
Jumpvember,
Kool Aid,
Kool-Aid,
Walk,
Walk a Day,
Walk Cycle
Piranha - Animation Time!
Today's Animation Time features the Piranha Rig.
The Piranha anticipates the jump, and leaps out of the water with the head leading and tail dragging. Upon landing he bobs and recoils a little until he steadies himself, all the while swimming forward.
The Piranha anticipates the jump, and leaps out of the water with the head leading and tail dragging. Upon landing he bobs and recoils a little until he steadies himself, all the while swimming forward.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Piranha,
Walk,
Walk a Day,
Walk Cycle
11.28.2015
Animation Time! - Piranha Rig
Today's Inspiration:
I draw according to my mood. I am away from my desk for several days when I'm not inspired and do not leave it when ideas come to me! This is a very hard job and in fact that really takes a lot of
mental energy.
- Yacine Elghorri
https://en.wikipedia.org/wiki/Yacine_Elghorri
http://www.imdb.com/name/nm0253387/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Piranha
http://www.creativecrash.com/maya/downloads/character-rigs/c/fish-rigs-25-rigs-in-total-final-version
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Fish,
Jump,
Jumpvember,
Piranha,
Walk,
Walk a Day,
Walk Cycle,
Yacine Elghorri
Sam - Animation Time!
Today's Animation Time features the Sam Rig.
Sam sits on the ledge waiting to jump. He anticipates and then pushes off. Throwing his hands up and over he lands feet first. Upon landing his body recoils with a little up and down and squash and stretch extending throughout.
Sam sits on the ledge waiting to jump. He anticipates and then pushes off. Throwing his hands up and over he lands feet first. Upon landing his body recoils with a little up and down and squash and stretch extending throughout.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Sam,
Walk,
Walk a Day,
Walk Cycle
11.27.2015
Animation Time! - Sam Rig
Today's Inspiration:
Years ago I had goals (to get to this or that place), and when I did I found that all I wanted to do was art. So I have given up goals.
- Jeffrey Catherine Jones
https://en.wikipedia.org/wiki/Jeffrey_Catherine_Jones
http://visualmelt.com/Jeffrey-Catherine-Jones
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Sam
http://www.creativecrash.com/maya/downloads/character-rigs/c/sam
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Jeffrey Catherine Jones,
Jump,
Jumpvember,
Sam,
Walk,
Walk a Day,
Walk Cycle
Monty - Animation Time!
Today's Animation Time features the Monty Rig.
Monty dips down and anticipates the jump. He then pushes up and jumps down. As he falls he kicks his legs out to the side to try and regain position. After the feet are in place the hips recoil with a little bounce and squash and stretch.
Monty dips down and anticipates the jump. He then pushes up and jumps down. As he falls he kicks his legs out to the side to try and regain position. After the feet are in place the hips recoil with a little bounce and squash and stretch.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Monty,
Walk,
Walk a Day,
Walk Cycle
Animation Time! - Monty Rig
Today's Inspiration:
Yes, yes, yes, but normality is not being like everyone else. Normality is to be different. Every person is a different person. And one day you need to be aware of your difference. Aware that you are not the same as the others. That is to be normal.
- Alejandro Jodorowsky
https://en.wikipedia.org/wiki/Alejandro_Jodorowsky
https://twitter.com/alejodorowsky
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Monty
http://www.creativecrash.com/maya/downloads/character-rigs/c/monty
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Alejandro Jodorowsky,
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Monty,
Walk,
Walk a Day,
Walk Cycle
Myronman - Animation Time!
Today's Animation Time features the Myronman rig.
Myronman anticipates the jump and leaps forward. While in the air he tucks his legs and arms inward and does a flip before landing. Upon landing he recoils and then snaps into position.
Myronman anticipates the jump and leaps forward. While in the air he tucks his legs and arms inward and does a flip before landing. Upon landing he recoils and then snaps into position.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Myronman,
Walk,
Walk a Day,
Walk Cycle
11.26.2015
11.25.2015
Animation Time! - Myronman Rig
Today's Inspiration:
Sometimes I scribble until I see something, and that something can suggest an entire narrative. Then that narrative begins to feed on itself and the illustration takes over.
- Edward Binkley
http://www.edbinkley.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Myronman
http://www.creativecrash.com/maya/downloads/character-rigs/c/myronman_rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Ed Binkley,
Edward Binkley,
Jump,
Jumpvember,
Myronman,
Walk,
Walk a Day
Moom V3 (Top) - Animation Time!
Today's Animation Time features the top of the Moom V3 Rig.
Moom anticipates the jump and leaps up and over. With arms outstretched he grabs the pole. His body then swings out and back until it settles.
Moom anticipates the jump and leaps up and over. With arms outstretched he grabs the pole. His body then swings out and back until it settles.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Moom,
Moom V3,
Moom V3 Top,
Walk,
Walk a Day,
Walk Cycle
11.24.2015
Animation Time! - Moom V3 (top) Rig
Today's Inspiration:
I just seem to like the competition with myself.
- Phillip Craig Russell
https://en.wikipedia.org/wiki/P._Craig_Russell
http://www.artofpcraigrussell.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Moom V3
http://www.creativecrash.com/maya/downloads/character-rigs/c/moom-version-3
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Moom V3 - Animation Time!
Today's Animation Time features the Moom V3 rig.
Moom steps back towards the edge and anticipates the jump. He then hops backward over the gap lightly kicking his legs outward. Upon landing he attempts to resettle his weight with a little overlap and sway in the hips and feet.
Moom steps back towards the edge and anticipates the jump. He then hops backward over the gap lightly kicking his legs outward. Upon landing he attempts to resettle his weight with a little overlap and sway in the hips and feet.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Moom,
Moom V3,
Walk,
Walk a Day,
Walk Cycle
11.23.2015
Animation Time! - Moom V3 Rig
Today's Inspiration:
this business you have to love with all my heart, otherwise you should leave it.
- Albert Uderzo
https://en.wikipedia.org/wiki/Albert_Uderzo
http://www.asterix.com/the-creators/albert-uderzo/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Moom V3
http://www.creativecrash.com/maya/downloads/character-rigs/c/moom-version-3
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Albert Uderzo,
Animate,
Animation,
Animation Time!,
Asterix,
Jump,
Jumpvember,
Moom,
Moom V3,
Walk,
Walk a Day,
Walk Cycle
MAD-3R - Animation Time!
Today's Animation Time features the MAD-3R rig.
MAD-3R looks up and anticipates the jump. He then shoots upward with a little recoil and flies forward. Once above the destination MAD pulls inward and gradually descends downward with a softer landing.
MAD-3R looks up and anticipates the jump. He then shoots upward with a little recoil and flies forward. Once above the destination MAD pulls inward and gradually descends downward with a softer landing.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
MAD,
MAD-3R,
Robot,
Walk,
Walk a Day,
Walk Cycle
11.22.2015
Animation Time! - MAD - 3R Rig
Today's Inspiration:
I don't really care about trying to tailor my style to whatever someone thinks is the more salable, hot, house style of the day. I just draw what I draw how I draw it. I'm far happier now to do that
- Tom Fowler
http://bigbugillustration.blogspot.com/
https://twitter.com/tomfowlerbug
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - MAD - 3R
http://www.creativecrash.com/maya/downloads/character-rigs/c/mad-3r-maurauder
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
MAD,
MAD-3R,
Tom Fowler,
Walk,
Walk a Day,
Walk Cycle
Olskool - Animation Time!
Today's Animation Time features the Olskool Rig.
Olskool steps back and anticipates the jump. He then leaps up and over with arms dragging and feet leading. Upon landing he kicks his foot and swings his arms to help maintain balance eventually he finds his balance again.
Olskool steps back and anticipates the jump. He then leaps up and over with arms dragging and feet leading. Upon landing he kicks his foot and swings his arms to help maintain balance eventually he finds his balance again.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Olskool,
Walk,
Walk a Day,
Walk Cycle
11.21.2015
Animation Time! - Olskool Rig
Today's Inspiration:
Stay in the moment. Don't listen to the voices of doubt in your head. Pay attention to life around you. Connect with people. Learn from everyone. Work on yourself as a person. Live consciously. Do that 'examined life' thing. Understand your reasons, your emotions and your motivations. They'll help both your work and your life.
- Bill Sienkiewicz
http://www.billsienkiewiczart.com/
https://twitter.com/sinKEVitch
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Olskool
http://www.creativecrash.com/maya/downloads/character-rigs/c/olskool
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animation Time!,
Bill Sienkiewicz,
Jump,
Jumpvember,
Olskool,
Walk,
Walk a Day,
Walk Cycle
Ultimate Ball - Animation Time!
Today's Animation Time features the Ultimate Ball Rig.
The Ultimate Ball squashes down and anticipates jumping. It then hops up 3 successively smaller steps. After landing the excited Ultimate Ball, puffs out its chest in triumph and then relaxes.
The Ultimate Ball squashes down and anticipates jumping. It then hops up 3 successively smaller steps. After landing the excited Ultimate Ball, puffs out its chest in triumph and then relaxes.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Ultimate Ball,
Walk,
Walk a Day,
Walk Cycle
11.20.2015
Animation Time! - Ultimate Ball Rig
Today's Inspiration:
You know, a painter, as well as an actor must be able to experience all the adventure of his drawing in his imagination. If he wants to paint a horse that swims the rapids, he must be on that horse for a while.
- Zdenek Burian
https://en.wikipedia.org/wiki/Zden%C4%9Bk_Burian
http://www.bpib.com/illustrat/burian.htm
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Ultimate Ball
https://www.bloopanimation.com/ball-rig/
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Ultimate Ball,
Walk,
Walk a Day,
Walk Cycle,
Zdenek Burian
Mandarin Goby - Animation Time!
Today's Animation Time features the Mandarin Goby rig.
Mandarin Goby lays nearly lifeless and flops over and forward. He then flops again and again, until there is no flop left to be flopped.
Mandarin Goby lays nearly lifeless and flops over and forward. He then flops again and again, until there is no flop left to be flopped.
Labels:
Animate,
Animation Time!,
Fish,
Jump,
Jumpvember,
Mandarin Goby,
Walk,
Walk a Day,
Walk Cycle
11.19.2015
Animation Time! - Mandarin Goby Rig
Today's Inspiration:
So I don't worry too much about the medium that it will be used in.
I just focus on the drawing itself, and making the drawing look right.
- Yoshitaka Amano
https://en.wikipedia.org/wiki/Yoshitaka_Amano
http://ameblo.jp/amanoyoshitaka/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Mandarin Goby
http://www.creativecrash.com/maya/downloads/character-rigs/c/fish-rigs-25-rigs-in-total-final-version
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Fish,
Jump,
Jumpvember,
Mandarin Goby,
Walk,
Walk a Day,
Walk Cycle,
Yoshitaka Amano
ntMonkey - Animation Time!
Today's Animation Time features the ntMonkey rig.
NtMonkey slouches down and anticipates the jump. He then leaps upward with feet dragging and arms pulling inward. Just as he starts to drag back down the feet and hands slap back against the pillars and keep him held up.
NtMonkey slouches down and anticipates the jump. He then leaps upward with feet dragging and arms pulling inward. Just as he starts to drag back down the feet and hands slap back against the pillars and keep him held up.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Monkey,
ntMonkey,
Walk,
Walk a Day,
Walk Cycle
11.18.2015
Animation Time! - ntMonkey Rig
Today's Inspiration:
For me, the perfect film has no dialogue at all. It's purely a visual, emotional, visceral kind of experience. And I think one can create wonderful depth and meaning and communication without using words. I started out as an illustrator and a cartoonist and caricature artist, as for me the visual is primary.
- Bill Plympton
http://www.plymptoons.com/
https://twitter.com/plymptoons
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - ntMonkey
http://www.creativecrash.com/maya/downloads/character-rigs/c/ntmonkey
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Bill Plympton,
Jump,
Jumpvember,
Monkey,
ntMonkey,
Walk,
Walk a Day,
Walk Cycle
Mr. Big Shot - Animation Time!
Today's Animation Time features the Mr. Big Shot Rig.
Mr. Big Shot anticipates the jump. He then leans over an leaps to the next pole with feet dragging and arms reaching. Upon landing his body recoils slightly with a little slip and readjustment in the hands and feet.
Mr. Big Shot anticipates the jump. He then leans over an leaps to the next pole with feet dragging and arms reaching. Upon landing his body recoils slightly with a little slip and readjustment in the hands and feet.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Mr. Big Shot,
Walk,
Walk a Day,
Walk Cycle
11.17.2015
Animation Time! - Mr. Big Shot Rig
I kept saying to myself, “If these guys can do this kind of work, then maybe I’ll be able to be that good — or better.”
It never intimidated me — just the opposite. It gave me more incentive to go ahead and do my own stuff. But an art form, or a lower form of art? I never thought of that. I just loved to do it.
- Joe Kubert
https://en.wikipedia.org/wiki/Joe_Kubert
http://www.amazon.com/The-Art-Joe-Kubert-Archives/dp/1606994875
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Mr. Big Shot
http://www.rocketsky.ca/#!foundation-models/crzq
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Joe Kubert,
Jump,
Jumpvember,
Mr. Big Shot,
Walk,
Walk a Day,
Walk Cycle
Mr. Stills - Animation Time!
Today's Animation Time features the Mr. Stills rig.
Mr. Stills puffs out his chest and anticipates the jump. He then pushes off and over, throwing this arms out and feet back as he jumps down. He lands feet first with hands and torso following with a bit of recoil and reverberation not to mention a little delay on his magnificent hat.
Mr. Stills puffs out his chest and anticipates the jump. He then pushes off and over, throwing this arms out and feet back as he jumps down. He lands feet first with hands and torso following with a bit of recoil and reverberation not to mention a little delay on his magnificent hat.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Mr. Stills,
Walk,
Walk a Day,
Walk Cycle
11.16.2015
Animation Time! - Mr. Stills Rig
What's all the noise for? If I need more drawings. I'll just do more drawings. I'm an artist not a business.
- Roy Krenkel
https://en.wikipedia.org/wiki/Roy_Krenkel
http://www.bpib.com/illustra2/krenkel.htm
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Mr. Stills
http://www.rocketsky.ca/#!foundation-models/crzq
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Mr. Stills,
Roy Krenkel,
Walk,
Walk a Day,
Walk Cycle
Grasshopper - Animation Time!
Today's Animation Time features the Grasshopper Rig.
Grasshopper puffs out his chest and pulls back with a little anticipation. Hops up and stretches down. He then lands with a little swing and overlap in the torso and arms and dip down on the hips.
Grasshopper puffs out his chest and pulls back with a little anticipation. Hops up and stretches down. He then lands with a little swing and overlap in the torso and arms and dip down on the hips.
Labels:
Animate,
Animation,
Animation Time!,
Grasshopper,
Jump,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
11.15.2015
Animation Time! - Grasshopper Rig
Today's Inspiration:
I could not stand any discipline and, by necessity, I was very ignorant. Then I discovered school, but it was a little late and I understood that I would never be like others. Fortunately, there was drawing: I scribbled all the time
- Paul Gillon
https://en.wikipedia.org/wiki/Paul_Gillon
http://www.comicsreporter.com/index.php/paul_gillon_1926_2011
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Grasshopper
http://www.creativecrash.com/maya/downloads/character-rigs/c/grasshopper
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Grasshopper,
Jump,
Jumpvember,
Paul Gillon,
Walk,
Walk a Day,
Walk Cycle
Woodie Jr. - Animation Time!
Today's Animation Time features the Woodie Jr. Rig
Woodie presses down and anticipates the jump. He then leaps forward with feet dragging and hands leading the movement. Upon landing the feet overlap and swing out and the body does a bit of a recoil and relax.
Woodie presses down and anticipates the jump. He then leaps forward with feet dragging and hands leading the movement. Upon landing the feet overlap and swing out and the body does a bit of a recoil and relax.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle,
Woodie Jr.
11.14.2015
Animation Time! - Woodie Jr. Rig
Today's Inspiration:
I was always less realistic than most people. I'm kind of a dreamer, I'm still a dreamer. I live in my own world. When I get up in the morning, go to bed at night, even while I'm sleeping, I'm thinking of fantastic things. I don't want to live the life that those people live out there. It's a dull life.
- Jim Steranko
https://twitter.com/iamsteranko
https://en.wikipedia.org/wiki/Jim_Steranko
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Woodie Jr.
http://www.rocketsky.ca/#!foundation-models/crzq
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Jim Steranko,
Jump,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle,
Woodie Jr.
Eyegortron - Animation Time!
Today's Animation Time features the Eyegortron Rig.
Eyegortron crouches down and anticipates the jump. He then leans back and flips up while kicking his legs over. Upon landing he drags down and over then pops back up with a little recoil and relax.
Eyegortron crouches down and anticipates the jump. He then leans back and flips up while kicking his legs over. Upon landing he drags down and over then pops back up with a little recoil and relax.
Labels:
Animate,
Animation,
Animation Time!,
Eyegortron,
Jump,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
11.13.2015
Animation Time! - Eyegortron Rig
Today's Inspiration:
Franklin Booth will be so much better than practically anyone who ever picked up a pen
- Bernie Wrightson on Franklin Booth
https://en.wikipedia.org/wiki/Franklin_Booth
http://www.bpib.com/booth.htm
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Eyegortron
http://www.rocketsky.ca/#!foundation-models/crzq
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Eyegortron,
Franklin Booth,
Jump,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
Primo Boy - Animation Time!
Today's Animation Time features the Primo Boy Rig.
Primo Boy crouches down and anticipates the jump. Leaps up and over with the feet leading and hands dragging. He then smacks downward with overlap and delay in the hands and a little recoil throughout the body.
Primo Boy crouches down and anticipates the jump. Leaps up and over with the feet leading and hands dragging. He then smacks downward with overlap and delay in the hands and a little recoil throughout the body.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Primo Boy,
Walk,
Walk a Day,
Walk Cycle
11.12.2015
Animation Time! - Primo Boy Rig
Today's Inspiration:
the image of my own interpretation of the irrational world.
Penetrating through the misty substance I can see manifesting details of the future paintings.
- Viktor Safonkin
http://www.safonkin.com/
https://en.wikipedia.org/wiki/Victor_Safonkin
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Primo Boy
http://www.creativecrash.com/maya/downloads/character-rigs/c/primoboy
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Jumpvember,
Primo Boy,
Viktor Safonkin,
Walk,
Walk a Day,
Walk Cycle
Ultimate Walker - Animation Time!
Today's Animation Time features the Ultimate Walker Rig.
Walker dips down, and anticipates the jump. Jumps up and kicks out the legs. He then lands with a little drag and resettle on the feet.
Walker dips down, and anticipates the jump. Jumps up and kicks out the legs. He then lands with a little drag and resettle on the feet.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Ultimate Walker,
Walk,
Walk a Day,
Walk Cycle
11.11.2015
Animation Time! - Ultimate Walker Rig
Today's Inspiration:
I really try just to gain access through the imagination more than anything else.
... not just illustrating the text but trying to glean or mine some sort of underlying sense from the text.
- Gary Gianni
http://www.garygianni.com/
https://en.wikipedia.org/wiki/Gary_Gianni
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Ultimate Walker
https://www.behance.net/gallery/17774421/Ultimate-Rigs-for-Free
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Gary Gianni,
Jumpvember,
Ultimate Walker,
Walk,
Walk a Day,
Walk Cycle
Blue Guy - Animation Time!
Today's Animation Time features the Blue Guy Rig.
Blue guy looks down, pauses, and anticipates. He then jumps, swinging his legs up and his arms forward and drops down with extra drag in the extremities.
Blue guy looks down, pauses, and anticipates. He then jumps, swinging his legs up and his arms forward and drops down with extra drag in the extremities.
Labels:
Animate,
Animation,
Animation Time!,
Blue Guy,
Jump,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
11.10.2015
Animation Time! - Blue Guy Rig
Today's Inspiration:
As soon as one is done the next must be tackled
- British Pathe Personality Meet on Ernest Shepard
https://en.wikipedia.org/wiki/E._H._Shepard
http://www.poohcorner.com/Ernest-H.-Shepard-Illustrator.html
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Blue Guy
http://www.creativecrash.com/maya/downloads/character-rigs/c/generi-blue-guy-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Blue Guy,
E.H. Shepard,
Ernest Shepard,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
Bandido - Animation Time!
Today's Animation Time features the Bandido Rig.
Bandido anticipates the jump and crouches down. He then leaps over the wall with the left foot dragging and a little swing upward in the arms. After the jump he lands with a bit of recoil and overlap in the root and upper parts of the body.
Bandido anticipates the jump and crouches down. He then leaps over the wall with the left foot dragging and a little swing upward in the arms. After the jump he lands with a bit of recoil and overlap in the root and upper parts of the body.
Labels:
Animate,
Animation,
Animation Time!,
Bandido,
Jump,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
11.09.2015
Animation Time! - Bandido Rig
Today's Inspiration:
for a dedicated artist, it cannot be done in a mediocre manner, either you do it well or you don't do it at all.
- Jose Ladrönn
http://ladronn.com/
https://en.wikipedia.org/wiki/Jos%C3%A9_Ladr%C3%B6nn
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Bandido
http://www.creativecrash.com/maya/downloads/character-rigs/c/bandido-maya-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Bandido,
Jose Ladronn,
José Ladrönn,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
Reptile Eye - Animation Time!
Today's Animation Time features the Reptile Eye rig.
The Reptile Eye looks toward the next platform, jumps, lands with a little recoil, then repeats until it reaches the furthest one.
The Reptile Eye looks toward the next platform, jumps, lands with a little recoil, then repeats until it reaches the furthest one.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Reptile Eye,
Walk,
Walk a Day,
Walk Cycle
11.08.2015
Animation Time! - Reptile Eye Rig
Today's Inspiration:
If you are working on a concept, someone is asking you to solve a problem. You have to make sure you are solving that problem in the coolest way possible within the design boundaries.
- Glenn Rane
http://www.glennrane.com/
http://www.sonsofthestorm.com/gallery.php?artist=raneman
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Reptile Eye
http://www.creativecrash.com/maya/downloads/character-rigs/c/reptile-eye-setup
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Glenn Rane,
Jumpvember,
Reptile Eye,
Walk,
Walk a Day,
Walk Cycle
Street Man - Animation Time!
Today's Animation Time features the Street Man Rig.
Street man crouches down and anticipates the jump. Jumps up and over then slams down with overlap and drag in the arms and chest. Lands with a bit of recoil in the hips that reverberates through the body.
Street man crouches down and anticipates the jump. Jumps up and over then slams down with overlap and drag in the arms and chest. Lands with a bit of recoil in the hips that reverberates through the body.
Labels:
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Street Man,
Walk,
Walk a Day,
Walk Cycle
11.07.2015
Animation Time - Street Man Rig
Today's Inspiration:
all creative people want is to do the best job they can,and to try to reach people in some way.
- Travis Charest
http://travischarestart.com/
https://twitter.com/travischarest
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Street Man
http://www.creativecrash.com/maya/downloads/character-rigs/c/street_man
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Jumpvember,
Street Man,
Travis Charest,
Walk,
Walk a Day,
Walk Cycle
Alexia - Animation Time!
Today's Animation Time features the Alexia Rig.
Head - dips down and drags, then overlaps and recoils on the landing
Chest - crouched down stretches out and recoils on the landing
Hips - squash down, flip up and over then bounce on the landing
Legs - crouch down and swing out straight, leading the movement
Feet - drag and overlap from the movement of the legs, light overshoot and smack on the landing
Arms - pressed against the ground drag back and slam down on the landing
Hands - overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Head - dips down and drags, then overlaps and recoils on the landing
Chest - crouched down stretches out and recoils on the landing
Hips - squash down, flip up and over then bounce on the landing
Legs - crouch down and swing out straight, leading the movement
Feet - drag and overlap from the movement of the legs, light overshoot and smack on the landing
Arms - pressed against the ground drag back and slam down on the landing
Hands - overlap and drag from the swing of the arms and forearms extending into the fingers and thumbs
Labels:
Alexia,
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Robot,
Walk,
Walk a Day,
Walk Cycle
11.06.2015
Animation Time! - Alexia Rig
Today's Inspiration:
Never say never! It never works until it works... It won’t work until it works, and then everybody wants to do it.
- Geof Darrow
http://geofdarrow.com/
https://en.wikipedia.org/wiki/Geof_Darrow
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Alexia
http://www.creativecrash.com/maya/downloads/character-rigs/c/alexia-body-w-adv-facial-controls-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Alexia,
Animate,
Animation,
Animation Time!,
Geof Darrow,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
Stickman - Animation Time!
Today's Animation Time features the Stickman Rig.
Head - light drag and recoil
Chest - anticipates the jump drags and reverberates after contact
Hips - rotate out to camera on the passing position, light dip and relax on the landing
Legs - push the movement, drag and swing out in the air
Feet - press off the wall, drag down and out land with a little slip
Arms - push off the wall, swing out and over
Hands - overlap and drag from the swing of the arms
Head - light drag and recoil
Chest - anticipates the jump drags and reverberates after contact
Hips - rotate out to camera on the passing position, light dip and relax on the landing
Legs - push the movement, drag and swing out in the air
Feet - press off the wall, drag down and out land with a little slip
Arms - push off the wall, swing out and over
Hands - overlap and drag from the swing of the arms
Labels:
Animate,
Animation,
Animation Time!,
Jumpvember,
Stickman,
Walk,
Walk a Day,
Walk Cycle
11.05.2015
Animation Time! - Stickman Rig
Today's Inspiration:
As for me, when I create it, when I make, I see him alive.
I do what I want, if I don't like a stroke, I change it...
Creation is amusing even if you suffer a bit
- Herge
https://en.wikipedia.org/wiki/Herg%C3%A9
http://en.tintin.com/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Stickman
http://www.creativecrash.com/maya/downloads/character-rigs/c/stickman
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Herge,
Jumpvember,
Stickman,
Tintin,
Walk,
Walk a Day,
Walk Cycle
Advance Ball - Animation Time!
Today's Animation Time features the Advance Ball rig.
Light squash and stretch with a bit of anticipation before the jump.
Jumps up and over the gap with a little drag and squash and stretch.
Lands with a little recoil and reverberation.
Light squash and stretch with a bit of anticipation before the jump.
Jumps up and over the gap with a little drag and squash and stretch.
Lands with a little recoil and reverberation.
Labels:
Advance Ball,
Animate,
Animation,
Animation Time!,
Jump,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
11.04.2015
Animation Time! - Advance Ball Rig
Today's Inspiration:
I really have a secret satisfaction in being considered rather mad.
- Heath Robinson
https://en.wikipedia.org/wiki/W._Heath_Robinson
http://www.heathrobinson.org/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Advance Ball
http://www.creativecrash.com/maya/downloads/character-rigs/c/advanceball_rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Advance Ball,
Animate,
Animation,
Animation Time!,
Heath Robinson,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
Cyclops Boy - Animation Time!
Today's Animation Time features the Cyclops Boy Rig.
Head - light bounce and drag
Chest - relaxed, light drag from the movement of the hips extending into the shoulders
Hips - bounce with a little overlap on the belly
Legs - left leg lifted, with a little bounce, right leg jumps
Feet - drag from the bounce of the leg
Arms - light drag and bounce
Hands - dangle downward, overlap and drag from the bounce of the arms and forearms extending into the fingers and thumbs
Head - light bounce and drag
Chest - relaxed, light drag from the movement of the hips extending into the shoulders
Hips - bounce with a little overlap on the belly
Legs - left leg lifted, with a little bounce, right leg jumps
Feet - drag from the bounce of the leg
Arms - light drag and bounce
Hands - dangle downward, overlap and drag from the bounce of the arms and forearms extending into the fingers and thumbs
Labels:
Animate,
Animation,
Animation Time!,
Cyclops,
Cyclops Boy,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
11.03.2015
Animation Time! - Cyclops Boy Rig
Today's Inspiration:
I don’t believe in ‘talent’ in art, just the desire to practice. If you practice every day, you’ll get better every day...the more you practice, the better you get and the more comfortable you get with your own artistic voice.
- Jonny Duddle
http://www.jonny-duddle.com/
https://twitter.com/duddledum
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Cyclops Boy
http://www.creativecrash.com/maya/downloads/character-rigs/c/cyclops-boy
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Cyclops,
Cyclops Boy,
Jonny Duddle,
Jump,
Jumping,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
Chubby - Animation Time!
Today's Animation Time features the Chubby Rig.
He crouches down, and anticipates the jump. Leaps up (barely), throwing hands up with the feet and belly dragging. Lands with drag in the head and the arms and recoil in the belly.
He crouches down, and anticipates the jump. Leaps up (barely), throwing hands up with the feet and belly dragging. Lands with drag in the head and the arms and recoil in the belly.
Labels:
Animate,
Animation,
Animation Time,
Chubby,
Jumpvember,
Walk,
Walk a Day,
Walk Cycle
11.02.2015
Animation Time! - Chubby Rig
Today's Inspiration:
It’s necessary for me to be surrounded by truth and beauty. I need it. Otherwise I can’t work.
“You have to be so motivated that you have to want to draw so badly that it’s like taking away your oxygen not to draw. It has to be so much a part of your expression and your personality that you cannot live without it. You can’t go for more than two days without drawing. I mean, it is that basic a need for me.”
- Trina Schart Hyman
https://en.wikipedia.org/wiki/Trina_Schart_Hyman
http://www.harpercollins.com/cr-108226/trina-schart-hyman
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Chubby
http://www.creativecrash.com/maya/downloads/character-rigs/c/chubby
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Chubby,
Jump,
Jumping,
Jumpvember,
Trina Schart Hyman,
Walk,
Walk a Day,
Walk Cycle
Kevin - Animation Time!
Today's Animation Time features the Kevin Rig.
Head - light bob and tilt side to side
Chest - bent over, light compress and twist
Hips - rotate to offset the chest and allow for the next step, medium bounce
Legs - medium low steps
Feet - drag back and flop forward, with overlap in the toes
Arms - hang down with a medium swing
Hands - dangle downward, overlap and drag from the swing of the arm and forearm extending into the fingers and thumb
Head - light bob and tilt side to side
Chest - bent over, light compress and twist
Hips - rotate to offset the chest and allow for the next step, medium bounce
Legs - medium low steps
Feet - drag back and flop forward, with overlap in the toes
Arms - hang down with a medium swing
Hands - dangle downward, overlap and drag from the swing of the arm and forearm extending into the fingers and thumb
Labels:
Animate,
Animation,
Animation Time!,
Kevin,
Walk,
Walk a Day,
Walk Cycle
11.01.2015
Animation Time! - Kevin Rig
Today's Inspiration:
adept at both "straight" subjects and humorous fantasy.- Stephen Worth on Lawson Wood
https://en.wikipedia.org/wiki/Lawson_Wood
http://animationresources.org/illustration-lawson-wood-the-monkey-painter-2/
Program - Maya 2014
http://www.autodesk.com/products/maya/overview
Rig - Kevin
http://www.creativecrash.com/maya/downloads/character-rigs/c/kevin-rig
Animator's Bibles:
Character Animation Crash Course
Animator's Survival Kit
Illusion of Life
12 Principles of Animation
Drawn to Life
http://www.caseyturbos.com
Twitter: https://twitter.com/caseyturbos
Facebook: https://www.facebook.com/caseyturbos
Twitch: http://www.twitch.tv/caseyturbos
Instagram: https://instagram.com/caseyturbos/
Labels:
Animate,
Animation,
Animation Time!,
Kevin,
Lawson Wood,
Walk,
Walk a Day,
Walk Cycle
Flour Sack - Animation Time!
Today's Animation Time features the Flour Sack Rig.
Top - overlaps and bounces from the movement of the middle with flap and overlap in the corners
Belly - sticks out, extra bounce and flop twists to allow for the next step
Feet - medium wide steps, drag back on the passing position land with a little flop
Top - overlaps and bounces from the movement of the middle with flap and overlap in the corners
Belly - sticks out, extra bounce and flop twists to allow for the next step
Feet - medium wide steps, drag back on the passing position land with a little flop
Labels:
Animate,
Animation,
Animation Time!,
Flour Sack,
Walk,
Walk a Day,
Walk Cycle
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